Posted 27 March 2012 - 08:52 PM
I kinda felt that the whole talk about the money to gem system became someone kerfuffled. I agree what +karma boosts and +exp boosts is fine if someone is willing to pay for it, unless the level differences in pvp actually becomes significantly noticeable on release than people think, and are also able to find a way to get more exp in 1 hour than normally. Same with karma and rare item find.
It did start to become silly when it was about the keys to open chests to get rare items. Sure, it was scummy of Valve in TF2 to do it, and I do absolutely understand the hate as referred by your cartoon. But, what is the difference between the boosts and the keys? With the boosts, you run the risk of not using your boost to it's full potential. With the keys you're still taking a risk of not really getting what you want. Is it scummy to actually have it in the game? On both levels it's just like a slot machine that you have a chance to win big, but more often than not, you'll end up with the same result. If it's on the same level of having a chance to get something that I don't want, then I feel that anything that is more than "I'll pay money to make me look unique" is scummy, even if it doesn't make you more powerful. Even the pet packs fall in the same place of the slot machine system.
I have a hard time seeing a difference between someone using boosts, or buying character slots, or keys to get rare items since they may improve your game experience, and you're paying for it, but not necessarily make you better at the game than anyone else.
Please correct me if I'm wrong about the purchasable items.