Posted 12 March 2012 - 01:31 PM
I chose Necromancer first in Guild Wars because I liked the idea of controlling an army of the dead and attacking by stealing life from my enemies. That was the typical Necromancer for other games so I went with it. As the game progressed I became disappointed by the life stealing abilities of the Necro, they were decent, but not the best way to utilize the class. Minion mastery was great, but with the nerf in Factions they weren't as useful. What kept me playing the class, however, was the fact that no matter how many times their skills and abilities got nerfed, there was always some way to play the Necro to be an essential class in every group. It was always either: a great DPS class, a great support class, and a good healing class (rit heals powered by soul reaping has been around since the start of factions, and its very effective).
I want to play Necromancer in Guild Wars 2 for none of those reasons. I'm going to play it and hope that it remains as useful and versatile a class as it was in GW1. I already know it can be: dps, support, group healer. All that remains unclear is the true effectiveness of those things, so only time will tell if the Necro will remain my main class in GW2. I'm very disappointed the role of minions has changed greatly and they no longer hold the impact they had in GW1, but maybe some future patches will make them effective again like they were fixed for GW1 in Nightfall.
Engineer and Guardian are looking like other great choices to fill the role of dps/support/healer so I will try those as well. And Mesmer for strait DPS and because it looks just plain fun; hopefully it will have a high skill cap like the GW1 Mesmer so I can take advantage of its abilities.



