GW2 - Trinity is still dead. (New GB Video)
Started By Prophet, Mar 07 2012 09:36 PM
19 replies to this topic
#1
Posted 07 March 2012 - 09:36 PM
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#2
Posted 07 March 2012 - 10:33 PM
I really hope they have a strong introduction system for players to adapt to the "trinity-free" concept. Something a little beyond tool-tips and popups. I wouldn't want to see conditioned players dashed against the rocks on the mechanic shift. The more players the better.
#3
Posted 07 March 2012 - 11:55 PM
I'm also glad they're reiterating. I feel like I've been seeing people slipping back into the old mindset, where they're making builds to try and tank or heal specifically, when the game is about versatility. Maybe it'll take playing the game and having hands on experience to really understand the concepts.

#4
Posted 08 March 2012 - 12:25 AM
It seems to me that it'll near impossible to break this mind set until ppl actully experience the game play. The trinity only works in the static combat of more traditional mmos
#5
Posted 08 March 2012 - 01:18 AM
I think trinity is still there just less forced, someone has to support someone has to dps and someone has to tank, the fact that you can rotate them as you please doesnt mean is not there. you dont have dedicated roles but there is still trinity
#6
Posted 08 March 2012 - 02:59 AM
I really like the sound of this. Even if a 'trinity' system continues in this game at least players won't be stuck doing 1 thing all the time.
I do think that certain classes (especially with the proper traits) will be better at certain roles, but I'm glad they won't be pigeonholed into always doing the same thing.
I do think that certain classes (especially with the proper traits) will be better at certain roles, but I'm glad they won't be pigeonholed into always doing the same thing.

#7
Posted 08 March 2012 - 05:19 AM
I really like the sound of this. Even if a 'trinity' system continues in this game at least players won't be stuck doing 1 thing all the time.
I do think that certain classes (especially with the proper traits) will be better at certain roles, but I'm glad they won't be pigeonholed into always doing the same thing.
I think they reparted the support skills to all the classes so every class would be good at supporting only in a different way for different situations, Is not like the guardian excels a bit in def they have to be defenders, a mesmer would defend perfectly well with all those illusions as well, or maybe the combo warrior elementalist(ya that one of the ice field and then the stomp) would give a better defence boon than having a guardian casting a barrier.
For short everyone can do anything just in a different way that maybe useful sometimes and sometimes dont so there is when you change roles.
#8
#9
Posted 10 March 2012 - 01:31 AM
I love the new system, even though the pure trinity is not completely gone, as in mesmer can tank like a monster, it still give people options and that's what everyone wants.
Rule of Thumb: more options is better.
Rule of Thumb: more options is better.
#10
Posted 10 March 2012 - 01:56 PM
I love the new system, even though the pure trinity is not completely gone, as in mesmer can tank like a monster, it still give people options and that's what everyone wants.
Rule of Thumb: more options is better.
According to what the link says it's true that mesmer can tank (and any given class) but you won't be able to just do that in order to succeed! And that's what's so great about this system, the versatility and constant adaption to any situation.
#11
Posted 12 March 2012 - 07:51 PM
I think trinity is still there just less forced, someone has to support someone has to dps and someone has to tank, the fact that you can rotate them as you please doesnt mean is not there. you dont have dedicated roles but there is still trinity
Not true.
You don't tank bosses, you dodge them. Sure there will be someone on the front line hitting their dodge key, and not everyone will have to dodge, but he isn't "tanking" anything.
And support isn't necessarily needed either. It depends on the situation of course, but dodge is complete invulnerability. Until you start talking about adds, trash, and AOE, support isn't a core "necessity" for a fight - until you mess up and need to recover.
But the best of the best won't mess up, and everyone will spend almost all of their time either dodging or damaging.
#12
Posted 13 March 2012 - 07:18 AM
Warriors can tank, for a very short amount of time, using This skill. That might be helpful in situations where you need to keep the boss focused in one direction and dodging away isn't practical. Though yeah, dodging is pretty much tanking in this game, and even then, everyone is responsible for dodging so there isn't really any tanking.

#13
Posted 21 March 2012 - 02:57 AM
Not true.
You don't tank bosses, you dodge them. Sure there will be someone on the front line hitting their dodge key, and not everyone will have to dodge, but he isn't "tanking" anything.
And support isn't necessarily needed either. It depends on the situation of course, but dodge is complete invulnerability. Until you start talking about adds, trash, and AOE, support isn't a core "necessity" for a fight - until you mess up and need to recover.
But the best of the best won't mess up, and everyone will spend almost all of their time either dodging or damaging.
what I meant was Distraccion(Tanking/Dodging)=>Support(is not nesesary but very useful)=>Damage Is the most basic way of strategy, but of course this game is not meant for 1 guy to tank forever and another to dps, jumping from dps to revive and support thats what makes it interesting get the right coordination, is not as simple as well you just dodge you just limit to do dps and the revive guy the whole raid.
so from mechanic=>dinamyc it's like "hey you elementalist stop pressing keys like a bot and move your *** to take the mob attention, hey warrior jump out of the combat you are not superman and you have no endurance left, hey you yes you the guy who is ressing/buffing other ppl give that task to the warrior and while he recovers burst some damage to this hideous thing" for short we are humans not bots Anet gets that we can do more than press keys in the same sequence for the raid duration.
And for that Anet I love you 5 stars for you.
#14
Posted 08 April 2012 - 11:28 PM
The trinity died in the same manner that the "black Michael Jackson" died; it went through some significant changes.
However, the serious makeover is not a dagger to the heart, but rather a re-imagination of what elements worked in the old trinity system to make games (PvP games/modes, especially) compelling.
The most vital aspect of these alterations is the ability for a player to fulfill all three roles, even at the same time. Hybrid characters who could fulfill more than one role have existed in MMOs before, but usually things like talent trees and other specialization options eventually bled hybrid classes of the ability to adapt to the needs of a particular situation.
That's not to say that a player won't want to specialize or that it wouldn't benefit him; however, remaining open to the ever-changing needs of a particular combat situation is even more important. (According to ANet, of course, I don't actually know what I'm talking about)
However, the serious makeover is not a dagger to the heart, but rather a re-imagination of what elements worked in the old trinity system to make games (PvP games/modes, especially) compelling.
The most vital aspect of these alterations is the ability for a player to fulfill all three roles, even at the same time. Hybrid characters who could fulfill more than one role have existed in MMOs before, but usually things like talent trees and other specialization options eventually bled hybrid classes of the ability to adapt to the needs of a particular situation.
That's not to say that a player won't want to specialize or that it wouldn't benefit him; however, remaining open to the ever-changing needs of a particular combat situation is even more important. (According to ANet, of course, I don't actually know what I'm talking about)

#15
Posted 09 April 2012 - 02:45 AM
Now I would love to try people's comunication in combat, maybe we need 3 dodgers and we have 5 people who want to do it, maybe nobody want to dodge, yeah chaos
, I've seen also that field effects doesn't last very long hehehe I feel this will be more like tales of the abyss(you have to rush to the FoF in really bad positions to cast your special magic) I want to get flame arrows but the elementalist is using his fire to cause damage instead of a fire wall for me to use or yeah I want to do the cool combo of stomp ice field but the elementalist wouln't want me to the jerk keeps casting the fields randomly.
What about some noob that just rush towards the AoEs to cast combos without thinking in the consequences.
What about some noob that just rush towards the AoEs to cast combos without thinking in the consequences.
#16
Posted 09 April 2012 - 02:52 AM
ArenaNet has already admitted that the trinity still exists in some form, they even have a name for it:
Control/Damage/Support.
The only difference between the regular trinity and GW2's version is that this roles are expected to be interchangeable during combat, and you'll probably play each part at least once during a long dungeon. Personally I prefer this system better than the absolute death of a trinity. No form of roles would be like playing class-based FPS and having every class being a very small spin on your basic assault. Having people excel at specific, albeit not-so-important, role allows for the creation of many strategies.
Control/Damage/Support.
The only difference between the regular trinity and GW2's version is that this roles are expected to be interchangeable during combat, and you'll probably play each part at least once during a long dungeon. Personally I prefer this system better than the absolute death of a trinity. No form of roles would be like playing class-based FPS and having every class being a very small spin on your basic assault. Having people excel at specific, albeit not-so-important, role allows for the creation of many strategies.

#17
Posted 09 April 2012 - 03:06 AM
I wouldn't say it's so much forced as the game mechanic, but forced as in the idea of trinity in GW2, hence why when it is used in practice within GW2, it'll become harder to perform within the trinity compared to a group that does not build within the trinity style because of GW2's mechanics. You can always have the trinity within any MMO that allows you to build to mitigate or take excessive damage, support another player, and one that performs in doing excessive damage, but neither one of those roles within GW2 are obligatory, unlike a trinity style game that you're suggesting where all three of those roles are obligatory.I think trinity is still there just less forced, someone has to support someone has to dps and someone has to tank, the fact that you can rotate them as you please doesnt mean is not there. you dont have dedicated roles but there is still trinity

#18
Posted 09 April 2012 - 03:55 AM
I wouldn't say it's so much forced as the game mechanic, but forced as in the idea of trinity in GW2, hence why when it is used in practice within GW2, it'll become harder to perform within the trinity compared to a group that does not build within the trinity style because of GW2's mechanics. You can always have the trinity within any MMO that allows you to build to mitigate or take excessive damage, support another player, and one that performs in doing excessive damage, but neither one of those roles within GW2 are obligatory, unlike a trinity style game that you're suggesting where all three of those roles are obligatory.
Oh ok, yeah you are right even there are some fun mechanics like TB dungeon video of the Lovers Boss if you keep them apart one form the other they get weaker and you will be able to beat them and it wasn't like they where very focused on a particular someone so you always need to be alert to dodge.
#19
Posted 09 April 2012 - 08:36 AM
It seems to me that by the time you've broadened the definition of a "trinity" game to encompass GW2, it's lost almost all meaning. The "holy trinity" meant something very specific. Drawing some very vague similarities between that and GW2 does not seem to result in a term that actually tells you anything about the game. What, does any game that has roughly 3 main elements count as a trinity now?
#20
Posted 09 April 2012 - 03:33 PM
I see the combat as heavily relying on CC, cool down management and baiting people to waste their skills like blowing their heal to early. It seems like 20-30 seconds is on the shorter cool down side of things which is a heavy departure from GW1.
You don't really need a tank or healer when you can drop walls that block incoming damage or dodge things entirely which is a new MMO concept.
You don't really need a tank or healer when you can drop walls that block incoming damage or dodge things entirely which is a new MMO concept.
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