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Proposed Idea for class

Mesmer New Class Idea Original Hope Shapeshifter

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#1 Aarom

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Posted 05 August 2011 - 06:13 PM

Alright, I know everyone is pretty much saying that the last class has to be a Mesmer, or at least a rework of the Mesmer. I however propose two Ideas.

1) Other castor

Alright, so Mesmer's are going to be in Guild Wars 2. However, what if that is a NPC class? Or, what if they have a few professions that are not playable at the beginning of the game, such as pirate, slayer, or Mesmer, but are going to be released in upcoming expansions? This method could be a great marketing opportunity in opinion, because not only would it whet the appetites for the expansion by showing off a cool class, it could give the developers time to sort out any kinks. My last Idea is as follows

2) Shapeshifter

What if they took the magical powers of a Mesmer's Domination and Illusion magic? If so, they could create the appearance of being different creatures or what not, using it to sneak past enemy lines, or to intimidate foes into not attacking. In the domination line, they could use it to "Dominate" a foe and take over its body and abilities using Mind powers, which Mesmers use quite often.

Just a couple of my Ideas,
Aarom
In the words of the legend Day[9], "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."

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#2 Freelancer

Posted 05 August 2011 - 10:43 PM

My only response to that is if they're going to be using mesmer abilities, with mesmer-like skills, why not just have a mesmer?

I do love the "illusion" trait your describing. Sounds like it could be a lot of fun in PvP.



#3 Aarom

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Posted 06 August 2011 - 03:34 AM

Because the domination does not fit under the current "Mesmer" description. However, If the class is reworked, It could be what I am thinking, just under the name Mesmer 2.0 :)
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#4 chuiu

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Posted 07 August 2011 - 05:18 PM

Taking a step away from Mesmer (because I really just want to see GW1 Mesmer in GW2) I'll throw out a couple ideas based on what was to be added with Utopia.

The Summoner (ver. 1 - aka Final Fantasy): Basically a class that can summon a variety of creatures not seen anywhere else in the game to fight by their side. Skills you use in your main/offhand involve enhancing the skills of that creature and/or allies around you in different ways. (Ie: attacks also heal, lower recharge times, bonus damage, removing conditions upon using skills, etc) Limited to one creature out at a time the summoner could easily be one of the best support classes in the game.

Skill types would involve different aspects of the summoned creature or supporting allies: Auras, Grafts, Gifts, Enticements, and Circles.

Auras are a area of effect spell cast on a summoned creature or ally to support them in various passive ways much like wards from GW1. They can give positive effects like lower recharge times to nearby allies or negative effects to enemies like causing them to miss.

Grafts are like weapons spells from GW1 able to affect any ally, they will do things like increased attack speed, armor penetration when using skills, etc.

Gifts are like one time use abilities you place on any ally which can do things like heal or remove conditions on next attack, think of them like the one time use weapon spells or chants from GW1.

Enticements are negative effects you cast on enemies which will give you or your summoned creature a reverse benefit. Like Siphon Speed or Stolen Speed from GW these can have much more effects though, like preventing conditions or knockdowns transferring them to enemies, or stealing their boons.

In addition to everything when you summon the creature where you place the summoning circle matters. Depending on what type of creature you summon they can give out boons to allies or inflict conditions on enemies. These are one-time effects that happen when you summon and end prematurely if the summoned creature either leaves the field or dies before they are over.

Weapon types involve Sword, Scepter, Staff, Hammer, Torch, Warhorn, and Focus. The summoner can fight without a summoned creature (notice many of the skills that affect summoned creature can also affect summoner), and be just as capable with a set of attack skills of their own but having a summoned creature out changes many of these skills to reflect the difference in focus.

The Summoner (ver. 2 - aka Pokemaster): When you play through the game you can defeat and subdue monsters adding them to your collection of summonable creatures. That's pretty much the only difference, but doing it this way would mean your creature would be limited to the collection of creatures or abilities of the creatures you find. And it would probably be limited to beasts and such, you wouldn't capture a human, skeleton, tengu, or anything like that. Basically if it can speak or used to be able to speak you aren't using it.



Oh and one last thing, this differs greatly from Ranger pets because it can be as simple as a bear or it can be something far more interesting like an elemental imp or kirin, etc.



#5 Aarom

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Posted 10 August 2011 - 07:36 PM

@Chuiu Wow, you took that to a whole new level. That is awesome bro :P
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#6 Orz

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Posted 10 August 2011 - 11:33 PM

I honestly don't want to see the FFXI summoner in GW2 (your version 2 Chuiu). Looking at my little time in GW, I think a Mesmer/Ritualist hybrid might work well and be something they could be hinting towards with the picture.



#7 AetherLemmie

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Posted 05 September 2011 - 01:29 PM

I personally don't like the idea of taking control of other people's characters. Once a player loses control, he/she feels more detatched from the game, and may come to dislike it for that reason, which Arenanet may consider. I believe that there are other ways to convey this idea, and it will be explored and finalised at satisfactory before A-net will let us know what the final class is.

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#8 chuiu

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Posted 05 September 2011 - 02:17 PM

I hate that too, this includes stuff like knock back (like Warhammer), fear, and CC that 100% immobilizes you or prevents you from using abilities (like sheep or freeze from WoW). I hear some of this stuff is in GW2 but I really hope its not as extreme as in other games.



#9 Odynol

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Posted 05 September 2011 - 04:17 PM

I hate that too, this includes stuff like knock back (like Warhammer), fear, and CC that 100% immobilizes you or prevents you from using abilities (like sheep or freeze from WoW). I hear some of this stuff is in GW2 but I really hope its not as extreme as in other games.

Knockbacks, fear and other CCs are in it, after all, control is part of ANet's new 'Holy Trinity' but they aren't nearly as extreme as WoW where you can be CCed for like 30 seconds. From what I gather, unless you use specific traits, the longest forms of CC won't exceed like 3 seconds

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#10 AetherLemmie

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Posted 05 September 2011 - 11:50 PM

I understand it is not as extreme, but I believe 3 seconds is still a very long time in the midst of battle (LoL).

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#11 Deft

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Posted 06 September 2011 - 12:47 AM

3 seconds is a pretty fair duration I think, especially with diminishing returns factored in. As long as people can't be chain cc'd I think it will be pretty good. From the pvp footage I've seen the cc looks balanced.

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#12 Odynol

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Posted 07 September 2011 - 12:13 AM

I understand it is not as extreme, but I believe 3 seconds is still a very long time in the midst of battle (LoL).

It can be a long time, but I think from what we've seen of the survivability of the classes and the amount of effort it takes to actually kill someone it should work out fine. But for sure any longer CC's that don't use traits to increase their length will cause problems.

Edit: Deft, nice member title there ;)

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